Wiki / Biomes

Biomes

Proteus is a vertical world. Each biome sits deeper than the last, trading richer resources for worse threats and less light. Listed shallowest to deepest.

Starting Shallows

Safe 0–60 m

The safe, sunlit entry biome where every run begins — abundant basic resources and almost no predators.

Resources: Titanium · Quartz · Copper Ore · Edible fauna

Stone Pillar Shallows

Safe 0–100 m

A safe early-game zone of towering vertical stone columns, ~200 m from the Lifepod.

Resources: Titanium · Salt · Silver · Sulfur

Camp One Shallows

Moderate 0–100 m

A rocky zone built around "Camp One", an abandoned pre-existing colonist outpost.

Resources: Silver · Lead

Coral Reef

Moderate 40–150 m

A vivid mid-shallow biome — the first real ecosystem, rich in resources and patrolled by mid-tier predators.

Resources: Copper Ore · Silver Ore · Coral samples · Crafting flora

Old Habitat (Jelly Barrens)

Safe 0–100 m

A deserted colonist habitat in jagged terrain draped with dead jellyfish — primarily a lore biome.

Resources: Copper · Silver

Necrolei Forest

Safe 0–100 m

A dense bioluminescent plant forest — the primary bulk-farming zone, with Anemone Hills and the Leadzone alongside.

Resources: Necrolei Cysts (abundant) · Lead (Sandstone Ridges / Leadzone) · Infected Angel Comb (Anemone Hills)

Crag Canyons

Dangerous 150–400 m

A maze of deep, narrow rock canyons — high-value ores guarded by ambush Leviathans.

Resources: Gold · Lithium · Rare ore deposits

Infested Caves

Dangerous 50–100 m

Parasite-infested cave systems sealed behind infected roots — a high-danger progression gate.

Resources: Progression-gated (cleared via Sonic Resonator)

Thermal Vents

Dangerous 200–500 m

Superheated volcanic seabed — a hostile environment that doubles as the best geothermal power site on the map.

Resources: Sulphur · Magnetite · Geothermal energy (for bases)

Cicada Wreck

Moderate 80–300 m

The broken hull of the colony ship Cicada — a story-critical wreck field full of salvage and data logs.

Resources: Advanced components · Salvage / fragments · Story data logs

Sulfur Pyres (Graveyard)

Extreme 0–300 m

A fiery red high-heat zone of burning sulfur columns — lethal without Heat Tolerance.

Resources: Gold · Sulfur

Red Grass Mesa

Moderate 100–300 m

A dense, narrow, current-swept Karakorum biome of flowing red grass — a strong second-base site.

Resources: Salt · Improved Fins Diagrams

Sparse Plains

Dangerous 200–450 m

Wide, open, low-cover seabed connecting the inner biomes — fast to cross, deadly to linger in.

Resources: Scattered ore nodes · Transit routes between biomes

Axum Spire

Moderate 150–400 m

A major alien landmark region in eastern Karakorum, anchored by the surface-breaching Axum Observatory.

Resources: Alien structure scans · Route landmarks

Ancient Turbine (Karakorum Power Plant)

Dangerous Deep (lifeforms 0–450 m)

A massive submerged Axum water turbine — the central story-progression machine of the Karakorum region.

Resources: Story scans · Power-machine route unlock

Abyssal Trench

Extreme 500–1500 m+

A near-lightless deep trench leading toward the planet's core — end-game depth, end-game predators.

Resources: Rare end-game minerals · Deep crystal deposits

Roots Canyon

Dangerous 300 m+

A deep, low-visibility Karakorum mining canyon — a mandatory story detour for the Axum Vision adaptation.

Resources: Mining materials · Angel Comb (Axum Vision unlock)

Axum Quarry

Dangerous Deep

A deep quarry-style point of interest in Karakorum, dedicated to mineral farming.

Resources: Lead · Silver

Alien Ruins

Dangerous 150–550 m

Alien buildings and towers in deep murky water — the core mid-game story hub of Subnautica 2.

Resources: Atacamite · Conduit Crystal · Celestine · Tadpole Chassis Blueprints

Metal Farms

Dangerous 400–600 m

Deep glowing yellow pits of unknown fluid the Axum used to "farm" metal — a late-game story site.

Resources: Metal Farm Blueprints

The Cliff

Dangerous 50–300 m

A sudden, very steep dropoff forming part of the world border — a natural boundary, not a wall.

Resources: Sparse

The Void

Extreme Unbounded

The lightless open water beyond the map edge — there is nothing out here but pack-hunting Leviathans.